Samsung has blazoned the first mobile processor with tackle shaft- tracing capabilities. The decoration mobile processor has a GPU that Samsung co-developed with AMD on the company's rDNA 2 plates armature, which enables features like shaft- tracing that were preliminarily limited to desktop Graphics Processing Units (GPU).
The GPU is called Xclipse and Samsung calls it a "one-of-a-kind mongrel plates processor," that it says is able of advanced tackle- accelerated features like variable-rate shading and shaft- dogging. This is possible due to AMD's rDNA 2 plates armature.
Variable-rate shading is a process employed by more important desktop GPUs that allows game inventors to control the quality of what players see on screen. It automatically adjusts image quality according to the player's field of view, lowering quality on textures and objects, that aren't in the player's view, perfecting performance.
Ray-tracing seeks to emulate the way light interacts with objects in real life, using complex computations to pretend light shafts that bounce off in-game objects.
The firsts do not end there; Exynos 2200 will be among the first SoCs to use ARM v9 CPU cores. It has two Cortex-X2 cores for performance, three Cortex-A710 cores that strike a happy middle ground, and four Cortex-A510 cores for power effectiveness.
There will also be a Neural Processing Unit (NPU) that will speed up machine literacy and AI- grounded tasks.
Samsung says that compared to the Exynos 2100, 2200 offers double the performance, allowing for further computations in resemblant, thanks to the bettered CPU, GPU, and NPU.
As for cameras, the Exynos 2200 supports up to a 200-megapixel single camera with an 8K videotape. It also supports phone displays up to 4K at a refresh rate of 120Hz or QHD at a refresh rate of 144Hz.
It also supports the rearmost LPDDR5 RAM and UFS3.1 for the storehouse. There's also a 5G modem on- board that works on both sub-6GHz and mm-Wave. There's support for all major norms and satellites for GPS, as well.